Techspressionism Video Archive [BETA]
Techspressionism.com

Presentation 5 // Moving Images: Sequencing as Visual Expression

Published July 12, 2026 · moderated by Lucy Boyd-Wilson

Video Description

Part of a series of presentations by American Techspressionist artists at the new Makerspace in the American Corner in Qarshi, Uzbekistan. These American artists, who are part of the global Techspressionism network, imaginative creative works via Zoom. ⁨@Techspressionism⁩

Synopsis

Click a time code to jump to that point in the video, or an artist’s name to learn more about them.

Presentation 5, "Moving Images: Sequencing as Visual Expression," is a short session hosted by Lucy Boyd-Wilson and presented with the American Maker Space in Qarshi, Uzbekistan. After her introduction to Techspressionism▶ 0:00, three artists show how they use moving images. Randi Matushevitz talks about sequencing video, from a background in painting▶ 7:13. Allen Hirsh presents animations in which mathematics transforms paintings by artists such as Kandinsky and Miró▶ 14:30. Susan Detroy describes moving from handmade printmaking and photography toward digital and moving work▶ 21:25. Boyd-Wilson thanks the artists and the hosts▶ 27:34.

This summary was written with AI assistance from the recording’s transcript and reviewed by the archive’s editor. The timestamps link to the moments discussed. Please check details against the video.

Participants (4)

Note: the recording date is estimated from the upload date.

Watch on YouTube // // Download transcript as

Cite this session

Hello Uzbekistan Presentations, “Moving Images: Sequencing as Visual Expression,” published July 12, 2026. Techspressionism Video Archive. [DOI pending Zenodo deposit]

Lucy Boyd-Wilson

Welcome everyone. Good evening to those of you in Qarshi and good morning to my American friends on Zoom. I'm very happy to be introducing the session today. Moving images, Sequencing as Visual Expression. My name is Lucy Boyd-Wilson Wilson. I'm an artist, a technologist, and a former animation and video game programmer.

Lucy Boyd-Wilson

For those of you who are new to the term Techspressionism, Techspressionism is an artistic approach in which technology is utilized as a means to express emotional experience. And we're a globalworked community of artists working with technology. As a community, we hold monthly virtual salons with fascinating presentations by various artist technologists. And also a group of us meet weekly on Zoom for a co-working session. And we organize art exhibitions and post artist interviews on the website. Please feel free to join any of the salons or co-working.

Lucy Boyd-Wilson

All are welcome and I think you'll find our meetings really interesting and good community. In September of 2025, the Contemporary Art Museum of Uzbekistan in Urgench presented “Hello Uzbekistan: Techspressionism 2025”, a group exhibition showing the works of digital media artists engaged in expressive exploration of emerging technologies.

Lucy Boyd-Wilson

A component of this exhibition was the digital reel of short works by 38 Techspressionist artists. Shirin Tashova is the director of the Museum of Contemporary Art. We're so grateful to her for hosting this exhibition at Camos. And this is a photo of the exhibition at the museum in Urgench. The exhibition also traveled to Samarkand for its second installation in December 2025. Now the video reel is being shown at the American Maker Space in Qarshi. And these presentations and panel discussions complement that ongoing screening. And now let's get into the presentations for this session: “Moving Images - Sequencing as Visual Expression”.

Lucy Boyd-Wilson

First, I'd like to go over some simple video editing software that is available for free on Windows PCs. That is Microsoft Clip Champ and VLC Media Player. Here are a couple screenshots. This is ClipChamp. It's great for trimming video into short, usable segments. And it has a green screen feature.

Lucy Boyd-Wilson

VLC Media Player is another video editing tool available for free on Windows machines. You can change brightness, contrast, color of video clips, and all kinds of easy options. Another thing I'd like to go over very quickly are some basic concepts of 3D animation, more for inspiration than anything else. I'll be showing some of my own animated creations as examples.

Lucy Boyd-Wilson

My main development environment is the Unity game engine which is professional but free for individual personal use. Let's start with the question, what moves? What can be animated? Of course, objects can move. Objects can be animated. They can translate and turn and scale, get bigger and smaller. They can appear and disappear.

Lucy Boyd-Wilson

Lights are objects. So lights can be animated and they can move. And if lights are moving, then shadows are moving. In this little scene, there are multiple lights moving inside this shape. And lights can have animated intensity and changing colors and so on. Cameras can move. You can move through a scene, follow a path, turn, look at objects. And here's a camera moving through this cavern scene.

Lucy Boyd-Wilson

Particles. Particles can have different shapes and colors and trails. In this scene, the lines are the trails left behind the particles and with particles you can create random noise and random motion as you see here. Physics is another way of making things move. Physical simulation using velocity and acceleration. Objects can fall with gravity and collision and bounce. Here you're seeing these colorful balls sliding down the spiral slide and bouncing on the ground at the bottom.

Lucy Boyd-Wilson

Materials and textures is what we use to color the surfaces of objects. These can also be animated. This model of tree roots has an animated transparent texture making it look like it's slowly flowing. And the background is another example of an animated texture. And of course, everything else can be animated. Humans, animals, sea creatures, plants, and anything that you can imagine.

Lucy Boyd-Wilson

Blender is a 3D modeling and animation rendering tool. It is free, opensource, and available on Windows, Mac, and Linux. That's what I use primarily for modeling. And Unity is a game engine. Unity is my main development environment. It's a game engine. You can do animation and create real-time experiences. You can also write code scripting. So, you can create interactive experiences. And it is free as long as you're making less than $100,000 a year. And it's available on all platforms, Windows, Mac, and Linux.

Lucy Boyd-Wilson

Now, I'm looking forward to introducing our three presenting artists, Randi Matushevitz, Allen Hirsh, and Susan Detroy. I think you'll find them each unique and fascinating in their different approaches.

Randi Matushevitz

Our first presenter is Randi Matushevitz. She's a lifelong visual artist working across analog and digital mediums. Her large-scale mixed media drawings, video, and installation projects explore the subjective nature of human connection. She was awarded the California Arts Council Individual Artist Fellow in 2023, and her works are in a number of museum collections in the US and Berlin. I think you'll find her figurative work intriguing. Welcome, Randi Matushevitz.

Randi Matushevitz

Good morning or good evening. I'm Randi Matushevitz and it's a pleasure to be here to talk to you today about sequencing video. You could see here on the screen is my website, my Instagram and my YouTube channel for you to see some of my artwork. A little about me is I have an MFA in painting and as other accolades that have been announced.

Randi Matushevitz

Something curious about me is that I've lived in three major US cities which are Los Angeles, Las Vegas, Miami, and New York City. And I've lived in them all twice at very different points in my life. It's really informed my artwork. The other thing to know about me is that as I've been an artist my whole career, I have also been a wife, a mother, a daughter, and very importantly a caregiver, which also has informed the importance of the human connection in my work and using digital video to capture a breath of emotion and transfer this experience through technology to the viewer. Here you can see some of my artwork displayed in broad room mapping or on screens.

Randi Matushevitz

These are in galleries in Los Angeles and one in Florida. I want to talk to you about sequencing and capturing a breath of emotion and using it for my thoughts as contemporary portraiture as moving image. This is from a video, Midnight Coiffed, where you could see three different facial expressions that are used in the video and how they might look when you think about sequencing.

Randi Matushevitz

Here's another from a video called Psychedelic Journey. My drawing videos and installations meet at the intersection of meaning and association. These still and moving images explore the psychological and surreal and subjective nature of human connection. Today we're talking about sequencing, the process of arranging images, actions, data in specific order. These orders include the layers of imagery, of video, of visual and audio effects, but in the layers of front to back. When you watch these videos, please consider that.

Randi Matushevitz

But in the layers of front to back. When you watch these videos, please consider This is Flower Field. Flower Field. You can hear the sound is was shown in Uzbekistan. This short clip explains some of what I just showed you. Here you can see stills from the video. If you watch the blue shapes, you will see how move within the video format. The figure also moves. Again follow the blue shapes where they come forward, backward, and change in size. This is one way to observe sequencing.

Randi Matushevitz

Here is the process of me creating a character. I start with a painting and then transfer it to AI. This is one of the many, many, many forms I got for this painting to character creation. This shows the character animated. This is one of many facial expressions I create using a vector mask. Another aspect to creating animation and sequencing is I cut out shapes from colorful backgrounds and other images I make. And these shapes I layer and then animate and this adds to the sequencing. I make many clips of animation to choose from and to later use in my projects. Here are two screens that you will see that explore video editing. The sequencing layers of content, the subjective, the narrative, as I mentioned before, the overlays, the transitions, visual effects, and sound effects. This is from Cap Cut.

Randi Matushevitz

I'm sorry, this is from Videoleap. Here is the screen with Cap Cut and Video Leap. This is what your desktop or your phone might look like. You will notice the layers of image next to image as well as in the Videoleap version. You could see digital imagery on top. You could see this and it shows you what's going on how a layering might look on your screens. Here's another screen from Premier Rush. There you can see on the bottom the green line is an audio track. You can layer many audio tracks and these screens look very similar across different software that you would be using.

Randi Matushevitz

Here's a list of various applications I use for video editing, for content creation, animation, photo manipulation, element overlay, from taking still images and my own images or other images for prompts that I add to AI to manipulate to create the forms you see. And then some software that I use for free sound and music and some you pay for.

Randi Matushevitz

Thank you very much for having me today. I hope this was informative. A few more images of my work with their printed still image and have a good day. Thank you, Randy. Wonderful to get a glimpse of your animated installation work and the tools you use.

Allen Hirsh

Our next presenter is Allen Hirsh who is a scientist with a background in biology, neurobiology, and plant physiology. He uses mathematics to create his animated works. He has won a number of prizes including two first place awards for digital art one at the Cape Cod Art Center and a Pollock Award at Photo Nostrom in Barcelona. He has exhibited widely and sold to collectors in the Washington DC area. I really appreciate Allen's passion for mathematics and how he uses it to create art. Welcome Allen Hirsh.

Allen Hirsh

I am a mathematical painter and videographer. This shows my three websites and Instagram. There are about 3,000 pieces of art on the sides on the sides. I'm hoping to show you that I can use mathematics to produce beautiful art. This is a famous painting by Kandinsky, the starting image for the transformations in the ne in the following video. I've used pieces by Kandinsky and Miro to do this and I've been very intrigued by the results. This is the transformation of the Kandinsky painting.

Allen Hirsh

The software loops to create 700 frames. Here, Kandinsky’s colors are preserved, but each pixel is moved to a new location with each new frame. I believe that Kandinsky would be intrigued by the results, which I think preserve the spirit of his work and turned into a dynamic reality. So, how do I paint with mathematics? I'll try to give you an explanation which will be both clear and intriguing and let's begin start with three images one is the source of pixels to build the new image I move from pixel to pixel and register in all three images extract the nine color numbers and add in the x and y position so I have 11 dimensions the equations use these numbers to calculate a new pixel position and the program takes takes the pixel at the new position from the to calculate a new pixel position and the program takes the pixel at the new position from the next slide.

Allen Hirsh

Visual example of the process. In both images, we are at the same position as shown by the little red squares. The program takes as an example a blue pixel from the source and moves it to the red square position in the target as shown by the arrow. I use many different mathematical processes, calculus, trigonometry, logarithms, exponents, logical branching and recursion and usually it takes 700 frames to make a video. In a separate part of the program, I can color each individual pixel from the pixels in the source image. I use the 24 color numbers from the eight pixels surrounding the pixel to be transformed as shown here. The numbers go into equations which modify the colors of the target pixel in the middle. My graphical user interface where I set parameters and choose files and equation sets.

Allen Hirsh

Most numbers are used in the equations. Some are labels for the equation sets themselves and some explain to the program how many times to loop and create frames for a video. This is what I see when the program creates an image. Some numbers are describe the pixel position being analyzed. Some the position from where the pixel data will be taken in the source to be put in the target. And some tell me the frame number and some show the contribution from each of the terms in the many equations. This is the starting image for the next video where both pixel position and color will be modified and as we'll see that produces a much more abstract transformation of the original image. As I said, by modifying both color and space, the level of abstraction increases enormously. This shows the depth of possible transformations.

Allen Hirsh

Approximately a Google to the 360,000th power for each frame. One of my new projects is that I make silk scarves with my still images. These are examples of my silk scarves. Another project that I have is to make accent pillows with my still images. Second from left and third from left on the top row are transformations of paintings by Miro.

Allen Hirsh

The others are transformations of my own art. I seek out samples of the infinite patterns hidden in the images. Hidden beauty is my central goal. I have programmed the painting program myself. I have invented and patented an effective upscale software to make the images large where necessary. I use Movavi to merge my images into MP4s. I use Clipchamp to speed them up and add music from MotionArray. I use Photoshop to print JPEG and analyze color. I use very powerful gaming computers from Sager on a Windows 11 Pro operating system I am entirely self-taught both in art and computer structured computer programming in my other life, I'm a biophysicist.

Allen Hirsh

I want to thank the organizers for this wonderful opportunity and for those of you who are watching I hope I have stimulated your imagination. Thank you. Thank you Allen. So interesting how you use mathematics to create your own kind of art in motion. Our final presenter today is Susan Detroy. She is a lifelong artist. Her first

Susan Detroy

Medium is photography, and you'll see how that informs her digital and moving artworks. Awards include winner of the Magic Silver Show at Murray University and an honorable mention for her self-portrait series in the Julia Cameron Women Photographers International Competition. She has exhibited internationally at art shows in South Korea, Australia, and Spain, as well as the US. Her main focus in art is the earth and self-portraiture. Welcome, Susan Detroy.

Susan Detroy

Hi, Susan Detroy here, analog and digital artist. And I'm wondering if you are an artist who works in handmade media and is interested in moving towards digital. I was a Printmaker, a Photographer. I produced art in mixed media and transfer processes. I used multiples and layers to create interest. Here these pieces are in the worship of precious dragonfly series. They are handmade. I also used repetition to show movement.

Susan Detroy

Here I used extreme color and layering too. I was a photographer for many years using large format, medium format and 35 mm cameras. This is a medium format. A negative produced and then printed in sequence one against the other side by side. My current project that has a photography base is Portrait of a Woman Legacy Project. I use multiple apps with similar techniques of layering and sequencing. Here I'm using an app called Panographic.

Susan Detroy

It takes me high as we fly away. Rainy Day Broadway is the clip you just saw that's in the Techspressionism show in the reel. I produced that film on my iPhone on my bike. I clip my phone to my handlebars. I also use Cap Cut, which I'll talk about throughout this presentation, and Instagram filters. I created a series of clips with the filters, and then put them into Cap Cut, which is my primary video editing tool. Here you can see at the bottom there are layers and also this tool has transitions and a number of great tools that you might find helpful. The next film that I'm working on is clouds. It's almost completed for a submission to a film festival. I suggest your primary step if you're doing a film, capture and gather images and video more than you think you need.

Susan Detroy

Then you can arrange and sequence. I like to repeat imagery. You see here I have similar photos of clouds from different perspectives. I say experiment fearlessly. These two films are great examples of how I layer and sequence videos and photographs, images to create a visual interest and tell a story. I like to blend the images and clips and use similar style, color, and form. This is my project file on CapCut It's my primary tool. You see, I have multiple projects going at once.

Susan Detroy

A work in progress. It's my current sequencing layering CapCut project. It was made with Adobe AI Clip2Comic and CapCut. My digital tools are hardware iPhone and iPad. And this list of software I call attention to Snapseed which is a deep image producing app. Thank you. I appreciate the opportunity to share what I create with all of you. I look forward to your questions.

Susan Detroy

Thank you Susan. Love seeing how your background in photography, print making, and mixed media folds into your current video work.

Lucy Boyd-Wilson

And thank you to each of the presenting artists, Randi Matushevitz, Allen Hirsh, Susan Detroy. Very inspiring to see such a wide range of art styles and approaches. And especially many thanks to the American Makerspace in Qarshi and to CAMUZ, the Contemporary Art Museum of Usbekistsan. It's been such a pleasure being part of this program.