Helen A. Harrison, the director of the Pollock-Krasner House and Study Center in East Hampton, is the former curator of the Parrish Art Museum in Southampton and Guild Hall Museum in East Hampton. She has also been a guest curator at the Queens Museum in Flushing, has taught at the School of Visual Arts, and currently holds an adjunct faculty position in Stony Brook University’s Department of Art. From 1978-2006, she wrote art reviews and feature articles for the Long Island section of The New York Times, and she was the visual arts commentator for WLIU 88.3 FM, Long Island University’s NPR-affiliated radio station, from 2004-2009. Her articles, essays and reviews have appeared in numerous scholarly and popular publications, and she’s the author of several books, including, most recently, two mystery novels set in the New York art world.
Ms. Harrison will assist in the review of submitted work.
Colin Goldberg’s artwork forges a bridge between traditional and digital media. He is a recipient of grants from the Pollock-Krasner Foundation and the New York State Council on the Arts. The artist’s use of the term “Techspressionism” was first described in this 2014 WIRED article. In 2015, Goldberg was a resident artist at The Studios of Key West, where he was profiled by PBS. His works reside in the permanent collections of the Pollock-Krasner House and Study Center, Stony Brook University Hospital and the Islip Art Museum. Goldberg served as a guest panelist for “Expressionism in the 21st Century”, a symposium held at the Pollock-Krasner House and Study Center in East Hampton, and was a guest speaker at PechaKucha Hamptons at the Parrish Art Museum in 2019.
Anne Morgan Spalter
Curator, NFT Now
Anne Morgan Spalter is an American new media artist based in Brooklyn and Providence, Rhode Island. She founded and taught the original digital fine arts courses at Brown University and the Rhode Island School of Design in the 1990’s, and is the author of The Computer in the Visual Arts, published by Addison-Wesley. Ms. Spalter recently assisted in refining the language that describes the movement on our website.
The Anne and Michael Spalter Digital Art Collection represents one of the world’s largest private collections of early computer art, comprising over 750 works from the second half of the twentieth century. The collection has loaned work to the Museum of Fine Arts in Boston, the Museum of Modern Art in New York, and the Victoria and Albert Museum in London among others. In addition to contemporary works, Techspressionism: Transcending the Digital may also draw historical works on loan from this collection to provide historical context.
Co-curator, Techspressionism 2021
Patrick Lichty is an educator, media artist, writer, futurist, curator of over 30 years. He is currently a professor of media design at Zayed University in Abu Dhabi, where he is the Director of the Immersive Media Research Cluster. As an activist and artist, he was part of or worked with the collectives RTMark, Pocha Nostra, The Yes Men, Terminal Time, Second Front, Shared Universe, and Critical Art Ensemble.
“There are a few main things that inspire my art. The pain and trauma of my past, curiosity in the present, and hope for the future. There’s just as much fun in my work as there is some amount of melancholy. And I think there’s beauty in that. I’ve been creating art all of my life and have been creating digitally for about half of that time. I never attended a traditional art school and I honestly never saw myself becoming a full-time artist. It wasn’t until the pandemic struck and rocked the world that I decided that I needed to stop wasting time and pursue what had been in my heart all this time.” – Davonte Bradley
Co-curator, Techspressionist Collab #2
As a new media artist, Gellis’ creative practice is deeply rooted in his love of working across digital and analog media to explore and create speculative narratives and aesthetics through generative and computer visualizations, virtual, augmented and mixed realities, physical computing, 3D-digital design & 4D motion graphics, and digitally-interactive installation.